package com.rs.game.npc.nomad;

import com.rs.game.Hit;
import com.rs.game.WorldTile;
import com.rs.game.npc.NPC;

@SuppressWarnings("serial")
public class FakeNomad extends NPC {

    private Nomad nomad;

    public FakeNomad(WorldTile tile, Nomad nomad) {
	super(8529, tile, -1, true, true);
	this.nomad = nomad;
	setForceMultiArea(true);
    }

    @Override
    public void handleIngoingHit(Hit hit) {
	nomad.destroyCopy(this);
    }

}
